I spent the better part of yesterday slowly reading through the combat section of the Player's Handbook (which you can download for free). The system has a good amount of crunch: more than Dungeon Crawl Classics, less than Pathfinder. Maybe a bit more than 5e; it's hard to say. I'd have to start running this bad boy to get a feel for it. I can already tell that players are less powerful than in 5e (which isn't saying much: by 5th level, 5e characters are like the fucking Justice League!)
I also found and listened to this cool podcast: SIEGE, which is a rules discussion. Me like.
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