I do not love magic, which is ironic since I have been running fantasy games since I was 11 years old. As a game master, I find magic to be annoying: it creates complexities that slow the game down--conditions, areas of effects, resistances, time variables, etc. When I run a game, I rarely use spells against my players because I can't be bothered to keep track of them, and when my players do use spells, I tend to handwave a lot of things.
As I think about this now, I have not always felt this way. Because 5e is so freaking overpowered, I have learned--after running two full campaigns--that magic is an ass pain. Wizards and clerics are too powerful: they have offensive cantrips, they have more spell slots, and they have access to more powerful magic. The entire system is, in my opinion, more like a superhero game than a fantasy game.
Having just now read through the Castles&Crusades section on magic (not the spell descriptions; just the overview of what magic is and how magic works), I like it better already. Being a wizard should be difficult. You should have to struggle to survive, be weak and wobbly for a while, and slowly grow in power until you are utterly terrifying. That's how a wizard should work. Yeah, it's hard when you are at lower levels, but if your protection is prioritized by your party, you will become a weapon to be reckoned with.
My attitude is old school for sure.
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