16 October 2024
We are coming to the end of my sword&sorcery themed Dungeon Crawl Classics game. The party is level three, and they are approaching the apogee of the questline: a confrontation in the Palace of Unquiet Repose as they struggle to retrieve the Opener of the Way. Last night--episode 17--leaves the party badly wounded and far from aid, so I'm not sure how they are going to survive. It's been a fun campaign. I had to adjust a bit with regard to how challenging the encounters have been, and last night a combination of harder monsters and very lucky rolls on my part turned the tide. I used some beefed-up giant desert scorpions and an undead necromancer who set a bit of a trap for the party, and it all worked brilliantly. So, the Radish Hoard is in trouble! Let's see how they get out of this one.
I have been learning a lot about the the old ways of D&D: the work of Dave Arneson, West Marches, hex crawls, etc. I actually started to read the original PHB, which is a fascinating look into a game that I used to play all of the time, but never played rules-as-written. I am thinking that I am going to create my next campaign with a strong OSR vibe and see how that goes. I know that I do not like the superhero, cozy-core vibe of 5e, although I do appreciate how integrated it is on VTTs. I think my next foray will be into Castles&Crusades, which I have written about previously but never run. It has an easy core mechanic, some updated rules, but retains the old D&D vibe. So...we'll see.
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